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A brief summary of the sports betting rules for football

Football (Soccer). Bets on all football matches are applicable to the regular time including compensated time, excluding the bet types "To Qualify" and "Winner", where all the stakes are accepted on the outcome of the opposition between the two teams in general. Compensated time of the first half of the match is considered to be the time, that comes after the end of the 45th minute. The compensated time of the second half of the match is considered to be the time, that comes after the end of the 90th minute.
If the match was stopped before the end of the 90th minute or was postponed for more than 2 days for Live bets and 3 days for pre-match bets, all bets are canceled, excluding the bets, that had their result unconditionally determined. The exceptions are matches that were officially considered finished even if most of the time was not played.
For the youth teams matches and friendly matches, all bets are considered on the basis of the ending result of the game (excluding overtime), regardless of the fact, that the regular time was played out in full or not.

Bet types

2.1 All sport bets proposed on this website are divided by the line types:
  • Pre-match bets. Bets that can be accepted before the beginning of the events. Such bets are presented on the website in the Sport category.
  • Live best. Betting on events in real time. Such bets are presented on the website in the Live bets category.
    Note:
    • The match might be broadcasted with a slight delay. This delay vary depending on the method of obtaining information during the game.
    • In some cases accepting Live events bets might be suspended due to a variety of technical reasons (such as no method of broadcasting a match, technical problems displaying the scored, etc.). Nevertheless all accepted bets will be calculated once the event is over.
  • Outrights. Bets that are placed beforehand on the winner of a particular part of the event or the winner of the tournament as a whole. The bets are calculated once a particular part of the tournament has ended.
  • Virtual sports betting. This service consists of football, basketball and tennis matches simulated with the help of artificial intelligence and random number generator. Standard bet varieties are offered for betting and they are further described in the following rules. For more details on virtual sports betting please read the rules about virtual footballvirtual basketballand virtual tennis.
2.2 The following bet types are available on the website: single bets, combination bets, M/N system bets and M/N system bets with bankers.
  • A single bet represents one selection. The winnings made on a single bet amount to your stake multiplied by the odds of selected outcome. The exception in the Asian handicap bet in which the winning amount is calculated based on different rules. (explained in 3.5).
  • A combination bet (also known as parlay or accumulator), is a type of bet containing from 2 to up to 10 events. It is dependent on all of these outcomes coming true and is otherwise calculated as lost. When you make a combination, the bet slip will act as a bet calculator showing the workout of your possible winnings. The winning amount is equal to stake multiplied by the accumulated odds for the whole selection.
  • An M/N system bet is a set of all possible combination bets of M runners out of a total of N outcomes. When making a system bet, each of the combinations is placed at the same stake. The winning combinations are paid out at their accumulated odds and the losing ones return 0. To calculate the odds please use our calculator.
    Below is an example of a 2/3 system bet. This is equivalent to 3 combination bets of 5 EUR each. If Chelsea did not win and the other teams did, then your payout would be as follows:
    CombinationOutcome 1Outcome 2StakePayout
    Combi 1Back Chelsea @ 1.5Back Arsenal @1.85 EUR0
    Combi 2Back Chelsea @1.5Back Liverpool @2.05 EUR0
    Combi 2Back Arsenal @1.8Back Liverpool @2.05 EUR5 x 1.8 x 2.0 = 18 EUR
  • An M/N system bet with banker is a further extension of the system bet concept. A banker is an outcome you are confident in and include in all of the combination bets on a system bet. If the banker is lost, then the whole system bet sinks as well. If the banker is won, then the odds of each combination bet on the system are multiplied by the odds of the banker. To calculate the odds please use our calculator.

3. Bet varieties

3.1 Match odds (1X2). Bet on the outcome of the game by choosing from the three options: home (1), draw (X), and away (2). Applicable to regular time including injury time.
3.2 Double outcome. Three options are available:
  • "1Х" - either the first team wins or it's a draw. In order to win the bet either the first team has to win or the match has to end with a draw.
  • "12" - either the first or the second team wins. In order to win the bet either the first or the second team has to win.
  • "Х2" - either the second team wins or it's a draw. In order to win the bet either the second team has to win or the match has to end with a draw.
The bets are accepted for regular plus injury time. Extra periods, overtimes and the penalties are not accounted for.
3.3 Under/Over. Betting on the total number of goals, points, games, and so on, to be scored. For winning one has to guess if the total turns out over or under a given number.
3.4 Asian Total Over. Bets on the total number of goals (points/games, etc.), scored (gained/played etc.) by teams/players in the match. To win you need to guess if the number of goals (points/games, etc.) will be more or less relatively to the selected total. If the result of total is equal to the result of the match, the bet will be refunded (returned with the odd of 1.0). For bets there are two types of handicaps: An integer or a multiple of "0.5" and is not an integer or a multiple of "0.25", but not a multiple of "0.5" Details of the calculation of each type of handicap rules described in paragraph 3.6 Asian Handicap.
3.5 Result of the match, not including draw. Bets are accepted on the victory of the 1st or 2nd team, draw is not offered. If the match ended in a draw, match bets are refunded (returned with the odd of 1.0).
3.6 Asian Handicap. Handicap stands for the number of goals/points to be added to the goals/points of a team for taking into the bet's account. Handicap can be positive, negative or equal to zero.
Two cases are available:
Case 1: Handicap is an integer or divisible by 0.5.
To determine the bet result, the goals/points actually scored by the selected team are subtracted from (negative handicap) or added to (positive handicap) the team's handicap (the second team's handicap is not counted). If the handicapped outcome turns out to be in favor of the team you selected, the bet is considered won. In the event of a draw, the stake is returned. If, for example, the first team was backed with a -1 handicap and the match ended: a) 0:0, the bet would be lost, b) 1:0, returned, c) 2:0, won. In the case of a positive handicap of +1 and the final match score of: a) 0:1, the bet would be lost, b) 0:0, won, c) 1:0, won.
Case 2: Handicap is not an integer and is divisible by 0.25 but not 0.5.
The bet is calculated as two bets at half stake with equal odds and nearest values of regular handicaps (integer or divisible by 0.5, e.g. +0 and +0.5 for +0.25, -1 and -0.5 for -0.75). If both half-bets are winning, pay-out is calculated at the bets odds (O). If one of the half-bets wins and the other gets a return, pay-out is calculated against odds = (O+1)/2. If one of the half-bets loses and the other is a return, the odds will be equal to 0.5. If both halves lose, the whole bet is considered lost.
Below is an example of Asian handicap on football match:
ResultReading (+0.25) @1.7Bolton (-0.25) @2.0Explanation
Reading1.70Reading: Both halves win (+0 and +0.5). Bolton: Both halves lose (-0 and -0.5).
Bolton02.0Reading: Both halves lose (+0 и +0.5). Bolton: Both halves win (+0 and +0.5).
Draw(1.7 + 1)/2 = 1.350.5Reading: 1st half (0.5) wins, 2nd half is returned (+0). Bolton: 1st half (-0.5) loses, 2nd half (-0) is returned.
3.7 Handicap. Betting on a match outcome (home (1) – draw (X) – away (2)) with a handicap. A handicap is the number of goals or points that will be added to the team’s actual scoring during the bet calculation. A handicap can be positive, negative or equal to zero. Unlike Asian handicap, you can bet on one of the three possible outcomes.
3.8 First goal. Try to predict the time span when the first goal is scored. In the case of no goals, bets placed on the 0:0 result will be winning. The 10 possible options are: 0 to 10th minute, 11 to 20th, and so forth, and finally 0:0.
3.9 Half time. Bet on the winner of the first half of the game. In those sports that have four periods, the half time is considered between the second and the third period. The three outcomes possible are the same as in 1X2: first team win (1), draw (X), second team win (2).
3.10 Half time/Full time. Predict the results for both half time and match. The outcome is written through a forward slash: half time / full time.
3.11 Correct score. Predict the correct score of the match. Multiple outcomes are available for betting including "Any other Home win", "Any other Draw", "Any other Away win".
"Any other Draw" wins in case the match ended with a draw or with any other score that wasn't available for betting. "Any other Home win" and "Any other Away win" wins in case either team wins with any other score that wasn't available for betting. Applicable to regular plus injury time, extra time is not counted.
3.12 Half time score. Predict the correct score for the first time of the match only. The bet looses if the predicted score is not equal to actual.
3.13 Odd or even. The player has to guess if the sum of the goals (points/sets etc.), scored (gained/played etc.) by teams/players in a match equals an odd or an even number. If no goals were scored in the match (there was played no game/period/set etc.) the bet on "Even" is won and bets on "Odd" is lost.
3.14 Hat trick. Predict if any of the players will manage to make a hat trick (that is score 3 goals, auto goals not counted). Two outcomes possible: yes and no. Applicable to regular plus injury time.
3.15 Red cards. Will a player be sent off the field (shown a red card) in the match? Applicable to regular plus injury time. Cards shown to non-participant players or after the end of the match are not counted.
3.16 Clean sheet. Will the named team manage to keep a clean sheet? There are two outcomes: yes and no. Accepted for regular plus injury time.
3.17 Goal scorer. Will or will not the selected player score throughout the match? If a player does not come out (in the main line-up or substitute), his bets are returned.
3.18 First goal scorer. Naming the player to score the first goal. If the chosen player enters the match on substitute after the goal is scored, the bet is returned. Auto goals are not counted.
3.19 Substitutions. How many substitutions will be made throughout the match? Accepted for regular plus injury time.
3.20 To Qualify. Predict which team is to qualify for the next round. Betting is made on the overall outcome, winning is the team that passes to the next round of the competition. Extra time and/or penalty shootout are counted. In case more than one match is needed to identify the winner, the bet will be calculated once the winner is identified.
3.21 Cards. How many cards will be shown throughout the match? A yellow card stands for 2 points, a red card is worth 5. Two yellow cards to one player are treated as yellow plus red (7 points). Accepted for regular plus injury time.
3.22 Cards Over/Under. How many cards will be shown in the march? One yellow = 1 card, one yellow and one red = 2 cards, one red = 1 card. Maximum 2 cards per player. Only cards shown to the players after the first game entrance and up to the final exit, are considered.
3.23 Win Both Halves. Team wins both halves. For a bet to be a win, the chosen team must win both first and second halves of the match.
3.24 Winning Margin. Predict how much a difference in goals will there be between a chosen winning team and their opponent. Score Draw wins only if both teams scored the same amount of goals. No goals scored wins only if both teams haven't scored any goals.
3.25 1X2 and Total. To win one needs to guess the outcome of the match (1X2) and the sum of goals, scored by both teams.
3.26 Total corners (Pre-match). How many corners will be played throughout a football match by both teams in total? Accepted for regular plus injury time.
3.27 Most corners (Pre-match). Which team is going to serve the most corners in match? Accepted for regular time.
3.28 Most corners (Live). Which team is going to serve the most corners in match? Accepted for regular time.
3.29 Total corners (Live). How many corners will be played throughout a football match by both teams in total? Accepted for regular plus injury time.
3.30 Home/Away corners (Live). How many corners will be played throughout a football match by a either home or away team?
3.31 Even/Odd corners (Live). Will the total amount of corners played by both teams be an Even or an Odds number?
3.32 Home/Away goals (Live). How many goals will a home/away team score through the match? An "3+" outcome wins in case the team has scored 3 or more goals.
3.33 Total home/away goals (Live). How many goals will both team score in total throughout the match? An "6+" outcome wins in case the team has scored 6 or more goals.
3.34 Nth point scorer (Live). Predict who will score the Nth point in a match / period /set based on the total number of points scored by both teams.
3.35 N-point race winner (Live). Which of the teams / players will be the first to score N points in a match / period / set?
3.36 Rest of the match winner (Live). Who will win the rest of the match from the moment of bet acceptance. Goals scored before bet acceptance are not counted.
3.37 Next goal (Live). Which team will score the next goal once the bet was accepted. Bets can be placed either on the whole match duration or on certain periods (times, periods, sets, etc). Betting on "X" will win only if neither team scored till the end of the match.
3.38 Period betting (Live). Which team will win a specified period? Other period's results are not accounted for.
3.39 The quarter/period/set with the most points. The player must guess, which of the quarters/periods/sets is going to have the most points scored by both teams in total. Betting on "Equal" will only win:
  • if the score is even in all quarters/periods/sets
  • if the score in at least two quarters/periods/sets is even and greater then in other quarters/periods/sets.
3.40 Set betting. Predict the exact score of a tennis match based on sets. All possible final score varieties are available.
3.41 Outcome of game X set Y (Live). Predict the winner of game X in a tennis set Y and the number of points that the losing side had in that game. The winner is always placed first in this bet (P1 - player 1 wins, P2 - player 2 wins), and after a slash comes the score, that the lost player has attained in this game.
Example:
  • P1/15 - The game is won by Player 1, Player 2 attained 15 points in this game
  • P2/30 - The game is won by Player 2, Player 1 attained 30 points in this game
3.42 Round betting. To win this one, you have to name the boxer and number of winning round.
3.43 Total rounds. Predict the duration of a boxing match. The fight is considered lasting N rounds when the start to an Nth round is announced.
3.44 Frame X – player with the best break. You need to predict which player will make the best break (a series of consecutively scored points) in the selected frame.
3.45 Frame Х – best break. You are offered to predict what will be the maximum break scored in the selected frame. Both players’ score is counted.
3.46 Frame Х – player with break Y+. You are offered to predict if one of the players (or any player) will score the selected break. The possible variants of the break: 50+ (50 points of more), 100+ (100 points of more).
3.47 Who will make more attempts at 180? To win you need to guess which of the darts players will be able to make more attempts at 180 points (score 180 points in one go) in the match.
3.48 Total attempts at 180? It is proposed to guess whether in darts match will be more or less attempts by 180 points on the selected total. Results of both players are taken into the computation.


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